| Manufacturer: | Scratch |
Brief:
T' Intersteller Cruise Liner consists o' three segments. Ya scallywag! At t' top, me bucko, shiver me timbers, furthest away from t' engines, arrr, be t' cabin
for t' passengers with a set o' canard fins. Arrr! Blimey! Next be t' cargo section and finally t' hyper-atomic engines. Begad! Arrr! Blimey! T' liner
has t' ability t' land on a planets surface with it telescopin' legs (similar t' those golden years o' rockets from
the 1950's).
T' rocket is over 4' tall and flies on 24mm motors. Begad! Aye aye! It uses a combination o' tube fin, rin' fin, shiver me timbers, matey, and standard balsa fins.
Construction:
This design and build is for t' 2008 EMRR Challenge #6 t' use a software program t' design a rocket and then build
and fly t' design. Arrr! Begad! This is me first real attempt t' design a rocket usin' RockSim. Some issues I ran into may be more
my lack o' experience than a shortcomin' in t' RockSim program.
I did nay want t' do a simple 3FNC design, matey, although for a first attempt at RockSim that may have been a better choice. Ya scallywag! I wanted somethin' more with t' '50s style o' sci-fi rockets. Begad! While I don't think t' rocket came out quite retro style, shiver me timbers, it is not a 3FNC.
One goal I had was I wanted a combination o' fins. I had some 2.84" body tube left over from another project that I wanted t' use as a rin' fin, ya bilge rat, arrr, but I did nay want t' use balsa pods t' support this ring--I wanted t' use tube fins as t' rin' fin support. Aye aye! I started lookin' at different size tubes t' select a body tube with tube fins that would match t' inside diameter o' t' rin' fin. Begad! I finally decided on t' Semroc LT-115 size with BT-30 tube fins. Arrr! Aye aye! I was also goin' t' have conventional fins that would intersect with t' rin' fin that would also end up bein' t' support for the landin' legs. Aye aye! Avast, me proud beauty! A final touch were t' radiator fins on t' engine compartment t' help remove heat and protect t' cargo section.
T' cargo compartment I made larger in diameter than t' engine tube and t' passenger section
reduced down again.
My RockSim adventure, ya bilge rat, and all RockSim designs, start at t' nose cone. Well, blow me down! Avast, shiver me timbers, me proud beauty! I added t' passenger tube, me bucko, the transition, t' cargo tube, shiver me timbers, t' next transition, ya bilge rat, and finally t' engine tube. Ahoy! When selectin' t' transition parts, shiver me timbers, matey, matey, it always assumes t' small end is t' t' front and t' larger size is t' t' rear. You can easily change t' properties to reverse t' transition, matey, but make sure you remember or write down all t' parameters.
Addin' t' tube fins was easy, matey, ya bilge rat, but I wanted t' tubes beveled. I could nay find a way t' perform this, shiver me timbers, so I used the average length for t' simulation.
I then added t' rin' fin. RockSim requires pods t' support t' rin' fin, but I was usin' t' tube fins. Well, blow me down! Ya scallywag! I set the pod data t' only one cardboard 0.0001" thick pod so it would nay affect t' design.
T' next step was t' add t' main
fins. Begad! Blimey! Aye aye! Blimey! Blimey! Blimey! I used t' free form plan points t' develop t' fins. I initially had some problems with this and had t' retry a
couple o' times, but I finally got it. Now, me hearties, one advantage and disadvantage o' RockSim is it is nay a true, ya bilge rat, matey, 3D modeling
tool so it will nay flag any issues with parts interferin' with each other. For me it was an advantage as I wanted the
main fin t' intersect with t' rin' fin and I did nay have t' worry about about tryin' t' include t' slot in me fin
plan. Well, blow me down! Blimey! Blimey! Blimey! Blimey! Blimey! On t' other hand, if you have a design problem where two items interfere that you did nay plan, RockSim will not
warn you.
I included a second set o' fins with t' plan for a dowel betwixt t' fins. Avast! Well, blow me down! I don't think RockSim could handle the dowel, so I created a weird fin that "combined" t' forward fin and t' dowel. Arrr! Avast! I specified this fin t' be made from fir with a rounded cross section.
I added t' motor mount, matey, centerin' ring, engine hook and block, launch lug, screw eye, arrr, and parachutes (as I planned t' use an 18" for t' engine compartment and a 12" for t' cargo/passenger sections).
I initially was goin' t' use small tubes for t' radiator section, but RockSim indicated it would be unstable. Actually, at this point RockSim did somethin' strange. Ahoy! I would "fly" it one time and it would be stable and another time it would be unstable. Ya scallywag! Part o' this I discovered be due t' t' simulation mode--basically, me hearties, me hearties, how much wind and how variable t' wind would be. Ahoy! You also can set t' launch rod length. RockSim indicated I needed almost 4' of launch rod. Ahoy! Avast, me proud beauty! T' default appears t' be 3'. I decided durin' t' build t' change t' 1/4" lug since I have a 6' rod that size. Arrr! Avast! All o' me 1/8" and 3/16" rods are only 3' long. Aye aye! Arrr! A few other things I learned about RockSim is you can specify usin' either t' Barrowman, RockSim, arrr, or cardboard cutout t' determine stability. Begad! Well, ya bilge rat, blow me down! You can also use either the nose cone diameter or t' maximum frontal diameter for t' static margin. I think betwixt t' stability calculation method, arrr, t' static margin basis, matey, and t' weather/launch rod is what caused t' stable/unstable results.
I did extend t' passenger tube some. Ya scallywag! Ahoy! I finally decided t' change from t' tube radiators t' a balsa fin. Blimey! RockSim only allows a maximum o' 8 fins (I wanted 12), me hearties, so I set up 3 sets o' 4 fins and used t' Radial Position t' offset them. Ahoy! T' straight balsa radiators also helped with t' stability issues I had.
Finally, I added t' canards because now RockSim indicated t' design was overstable.
So now it is time t' build--or at least order all t' parts.
T' final part list consisted o' t' following:
I ordered all t' parts except t' dowels, fin stock, parachutes, and elastic cord from Semroc. Aye aye! I placed t' order on Saturday and t' box was on me doorstep on Wednesday. T' parachutes I had on hand and t' elastic cord came from my stock from Wal-Mart.
T' very first thin' I did, was t' check that me concept for t' tube fins t' be t' support pods for t' ring fin would work. Well, blow me down! Blimey! Blimey! Blimey! I dry fit them together and it all slid together nicely.
I cut me tubes t' length and filled t' small spirals (I probably could have
skipped this step as t' spirals were small). Blimey! Blimey! As with a typical rocket, arrr, I built t' motor mount first. I made a slot in
the tube, put t' hook in, shiver me timbers, me hearties, glued t' coupler over t' top, me hearties, and t' engine block into t' tube.
I transfered me fin designs t' card stock and cut them from t' balsa. Begad! I joined t' dowel and balsa fins together usin' a straight edge. Blimey! Since t' dowel was 1/4" and t' balsa was only 3/16", I made some shims from scrap card stock and placed it under t' fin material. Begad! This allowed t' dowel t' be centered on t' fin.
I needed t' mark t' tubes--I had 12 radiators, 3 tube fins, matey, and 3 dowel/fin units. Knowin' t' diameter o' the tubes, I used a drawin' program t' lay out a markin' guide. Begad! Begad! Let's see, shiver me timbers, t' circumference o' a circle is 2 * pi * r. Begad! Aye aye! T' diameter o' t' tube is 1.22" so 1.22 * 2 * pi = t' wrong answer. Avast! Avast! My first layouts looked huge! What did I do wrong? Wait...hey, thar be a difference betwixt radius and diameter. (Duh...rocket scientist at work?) Well, shiver me timbers, at least that be a simple one t' fix.
While t' main fin/dowel units were drying, I glued t' canard t' t' passenger compartment and t' radiators to the engine compartment.
I cut t' tube fins t' size and beveled them. Avast, me proud beauty! T' bevel used t' same pointy approach used by t' Pemperton Kraken. Aye aye! I used 1/4" maskin' tape t' mask off t' portions o' these tubes that would need t' be glued and pre-painted them. Aye aye! I knew they would be a pain t' paint once assembled.
When t' dowel/fin units were dry, arrr, shiver me timbers, I figured out where I needed t' slot t' fins for t' rin' tube and used an X-Acto t' cut t' slots. Ya scallywag! Blimey! Then I dry fit everythin' together again (with t' help from maskin' tape). Ahoy! Blimey! Avast, me proud beauty! Blimey! While it was together, matey, ya bilge rat, arrr, I marked on t' rin' tube where it would need t' be glued. Ahoy! Blimey! Again, I masked t' glue area and pre-painted. Avast! Blimey!
I glued and filleted t' fins onto t' engine tube. Aye aye! I masked t' glue areas on t' tube for
the tube fins and on t' balsa fins for t' rin' fin, and painted t' engine compartment. Begad! Once dry, me bucko, I removed all the
maskin' and finally glued on t' tube fins, rin' fin, and launch lug. Blimey! Begad! Then I finally glued t' motor mount in, lining
the hook up with t' launch lug.
I also painted t' cargo and passenger compartments.
I used t' Estes tri-fold approach t' attach nearly 3' o' 1/4" wide elastic for t' engine section and about 2' o' 1/8" elastic t' t' screw eye I installed in t' transition betwixt t' engine compartment and t' cargo compartment.
Finishing:
After t' rocket was built, I checked out t' real rocket against t' RockSim specs. My real rocket was heavier by
about 0.7 ounces. My first thought was this be due t' t' glue, shiver me timbers, ya bilge rat, shiver me timbers, paint, and possibly items (like t' elastic cord) that
I had missed in t' design. Arrr! Then I checked t' center o' gravity. Avast, me proud beauty! It was much higher in t' real rocket than what
RockSim predicted. I went back t' t' computer and created a mass object equivalent t' t' 0.7 ounce and moved its
position until t' center o' gravity match t' real rocket. Avast! I simulated a flight, but since t' rocket was already
stable, movin' t' cg forward only made it better (possibly overstable).
One concern I did have was whether t' dowels would survive hittin' t' ground. I thought o' reinforcin' them, but I was concerned about how heavy t' rocket be getting. Ya scallywag! Blimey! Also, ya bilge rat, me hearties, I be runnin' out o' time! Blimey! RockSim indicated the rocket would only go 214' and t' rocket would be travelin' at over 30 fps when t' chute ejected (part o' t' reason for t' long elastic cord).
Flight:
Well, time be runnin' out t' try t' fly this beast. I loaded up t' car and went t' t' school yard. Begad! Weather was
poor with on and off rain and drizzle. Ya scallywag! Begad! I get there, and t' field is in use. Begad! I went back later. Well, blow me down! T' weather be still
poor, but I only had 2 days left t' meet t' challenge deadline. Begad! Begad! I set up t' pad with t' 6' long 1/4" rod and
loaded a D12-3 engine. Aye aye! Blimey! A few photos and 3-2-1 launch. Ahoy! Well, me bucko, blow me down! Well, t' rocket went "straight" up, me bucko, matey, but an interesting
thin' happened. Begad! Begad! It did nay weathercock, however, I did see it drift sideways due t' t' wind. Avast! Aye aye!
Recovery:
To me it looked like t' chute came out just after apogee but nay after fallin' and pickin' up speed t' t' 30 fps.
In fact, arrr, ya bilge rat, initially t' cargo/passenger section was floatin' down sideways since t' 12" chute did nay want t' pop
open. Well, blow me down! Begad! T' rocket drifted a bit, and then landed. It stuck t' landing, me bucko, sort of. T' one dowel be stuck in t' ground
with t' rocket layin' on its side next t' it. Ya scallywag! I knew I should have reinforced that joint! Otherwise, ya bilge rat, t' rocket did
fine. Begad! Avast! I think I would change t' 18" parachute for a 24" t' slow t' landing.
Summary:
Well, it was an interestin' exercise really usin' RockSim for t' first time. Arrr! T' me it looks like for a standard 3FNC
rocket it is easy t' use. Well, blow me down! Avast! If you want t' make exotic or fantasy type rockets, you will need t' play many games and may
even need t' question t' results. Ahoy! I'm nay even sure it could handle some o' t' Shrox rockets, t' Fliskits ACME
Spitfire, me hearties, arrr, t' Odyssey, or others o' that type. Begad! Aye aye! T' Apogee website does have many tips in t' "e-zine" section
though. Some o' t' tips will allow RockSim t' properly simulate t' rocket, me bucko, but it then can't properly display what
the rocket looks like. Begad! Blimey! There are also tips that can be found in some o' t' various forum sites.
In t' long run, ya bilge rat, I am nay happy with t' paint job. Avast, me proud beauty! Begad! It looks too much like I just joined 2 different rockets. Begad! I think I would have been better off keepin' t' passenger and cargo compartments silver instead o' white. But I was happy with t' tube fin/rin' fin/balsa fin combination.
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